FANDOM


Venom
Venom image
'
Vital statistics
Appearance GGXXAC
Weapon Pool Stick & Balls
Gender Male
Race Human
Organization
Origins
Tier 9 / 23


OverviewEdit

Venom's positives include outstanding zoning & lockdown. His negatives include very situational combos as well as being horrid at escaping pressure.

Movelist Edit

Input Attack Quick Notes
Normals
5P 6F/3F/9F Startup, Active, Recovery frames; -2 on block; prorates 85%
2P 7F/4F/10F Startup, Active, Recovery frames; -4 on block; prorates 80%
6P 10F/2F/20F Startup, Active, Recovery frames; -8 on block; Frames 1-4 above the knees invulnerability; Frames 5-11 upper body invulnerability; On air hit, untechable for 15F; 90% Prorate
5K 7F/3F/15F Startup, Active, Recovery frames; -8 on block; prorates 90%
2K 5F/3F/9F Startup, Active, Recovery frames; -2 on block; prorates 70%
fS 9F/2F/18F Startup, Active, Recovery frames; -6 on block
cS 5F/2,2,7F/20F Startup, Active, Recovery frames; -8 on block; 3rd hit launches; If 3rd hit hits opponent not in the air, there are 28 untechable frames
2S 6F/1F/20F Startup, Active, Recovery frames; -7 on block
5H 10/7/18F Startup, Active, Recovery frames; -6 on block; Staggers (max 39 frames)
2H 7/6,3/21 Startup, Active, Recovery frames; -7 on block
6H 15/8/23F Startup, Active, Recovery frames; -12 on block; Plummets on hit (44 untechable frames); Forced Prorate 90%
5D 23F/3(2)3F/18F Startup, Active, Recovery frames; -12 on block; CH state till end of recovery. Max of 1 hit.
2D 6F/2(11)4F/24F Startup, Active, Recovery frames; -14 on block; 6-33 low stance; 2nd hit untechable 30 frames; CH state till F29
j.P 7F/6F/9F Startup, Active, Recovery frames
j.K 8F/12F/12F Startup, Active, Recovery frames
j.S 7F/3F/21F Startup, Active, Recovery frames
j.H 10F/8F/18F Startup, Active, Recovery frames; Plummets opponent on air hit (untechable 16F)
j.D 7F/8F/13F Startup, Active, Recovery frames; Wallbounce, 23 untechable frames; 6 frames of recovery after landing.
Specials
Hit Ball Damage varies depending on what attack was used to hit the ball; Chip damage x2
Lightning Ball Hit stop 6; Does no dizzy; Chip damage x2; Each hit's damage is half of what the normal Hit Ball damage would be (lightning balls hit 3 times)
[4]6S Stinger Aim (S) Venom is in counter-hit state till end of recovery; Chip damage x2; FRC window on frames 16-18; Cancellable from frame 13 on; Charge [4] for at least 45 frames; Ball appears on 7th frame
[4]6H Stinger Aim (H) Venom is in counter-hit state; Chip damage x2; FRC window on frames 15-17; Cancellable from frame 13 on; Charge [4] for at least 45 frames; Ball appears on 4th frame.
[4]6[S] Charged Stinger Aim (S) FRC timing: frames 9-11 after releasing button; Startup for different versions is as follows: 2nd charge stage (17~30F) + 6F, 3rd stage (31~67F) + 6F, 4th stage (68~107F) + 6F; 2nd hit adv is +10F, 3rd hit adv is +19F, 4th hit adv is +41F
[4]6[H] Charged Stinger Aim (H) FRC on frames 11-13; Ball starts attacking 5 frames after H release; For 2nd charge stage (14~27F) + 5F, 3rd stage (28~64F) + 5F, 4th stage (65~104F) + 5F; 2nd hit adv is -5F, 3rd hit adv is +4F, 4th hit adv is +26F
[2]8S Carcass Raid (S) Venom is in counter-hit state; Chip damage x2; Cancellable from F13 on; Charge [2] for at least 40 frames; Ball appears on 7th frame
[2]8H Carcass Raid (H) Venom is in counter-hit state; Chip damage x2; Cancellable from F13 on; Charge [2] for at least 40 frames; Ball appears on 7th frame; Ball disappears if Venom is hit
[2]8[S] Charged Carcass Raid (S) Ball starts attacking 9 frames after S release; For 2nd charge stage (38~51F) + 9F, 3rd stage (52~88F) + 9F, 4th stage (89~107F) + 9F; 2nd hit adv is +16F, 3rd hit adv is +25F, 4th hit adv is +47F
[2]8[H] Charged Carcass Raid (H) Ball starts attacking 6 frames after H release; For 2nd charge stage (38~51F) + 6F, 3rd stage (52~88F) + 6F, 4th stage (89~107F) + 6F. 2nd hit adv is -1F, 3rd hit adv is +8F, 4th hit adv is +30F
Cancel Venom is in counter-hit state; Total recovery is 6F when cancelling Stinger Aim(S)
214X Ball Seisei In CH state until move ends; Total 26 frames (35 frames in the air); 11F until ball appears (in air, 9F until appearance); Can cancel into another ball formation on 23F and after; If landing during the recovery period, the recovery ends
421X Dubious Curve 1~17F foot inv; On hit, causes slide effect (untechable: 37,slide 24); Blockstun: 24F; FRC window on 21-22 frames; On hit or block, can cancel into Ball Seisei anytime before the end of the move; Ball appears on 21st frame; On hit, creates lightning ball that hits 3 times (if you trade, you only get a normal ball)
623S Double Head Morbid (S) Floats on hit (untechable: 16F); Hit-stop 6 frames
623H Double Head Morbid (H) Floats on hit (untechable: 24F); Hit-stop 6 frames; Startup depends on range; Max 4 hits
j236S Mad Struggle (S) CH state until move ends; Hit-stop 6F
j236H Mad Struggle (H) 1st half of the move is the exact same as Mad Struggle (S); For the 2nd (flip kick) half: 1~7 inv to strikes, 8~9F foot and upper body inv, 10-31 foot inv; Kick portion floats (untechable for 80F)
623K Shoukan Idou 7~10F inv to strikes; 11~14F inv; Teleport complete on F15; Auto-JI property
Force Breaks
[4]6D Stinger Aim Venom is in CH state till end of recovery; Chip damage x2; FRC window on frames 15-17; Cancellable from frame 13 on; Charge [4] for at least 45 frames; Ball appears on frame 4
[4]6[D] Charged Stinger Aim FRC timing: frames 11-13 after releasing button; Startup for different versions is as follows: 2nd charge stage (12~22F) + 5F, 3rd stage (23~52F) + 5F, 4th stage (53~104F) + 5F. 2nd hit adv is +5F, 3rd hit adv is +14F, 4th hit adv is +36F
[2]8D Carcass Ride Venom is in CH state till end of recovery; Chip damage x2; Cancellable from frame 13 on; Charge [4] for at least 40 frames; Ball appears on frame 4
[2]8[D] Charged Carcass Ride Ball starts attacking 9 frames after D release; Startup for 2nd charge stage is (32~41F) + 6F, 3rd stage (42~72F) + 6F, 4th stage (73~107F) + 6F; 2nd hit adv is +15F, 3rd hit adv is +24F, 4th hit adv is +46F
623D Double Head Morbid Floats on hit (untechable: 34F); Hit stop 6; Startup depends on distance from opponent
j236D Mad Struggle 2nd hit floor bounces (untechable: 53F); On air hit, 1st hit untechable for 40F; 2nd hit causes 26F of blockstun; 1st hit hitstop 0; 2nd hit forced proration 90%
Overdrives
2141236S Dark Angel 7~15F inv to strikes; Air hit untechable time 60F; Hit stop 0; Stun modifier x0; Chip damage x2; Creates projectile on 8F; Goes through other projectiles
j236236H Red Hail 9F of recovery after landing; Chip damage x2; Balls disappear instantly if Venom gets hit; 8F between ball discharges; Goes through other projectiles
Instant Kill
P+K+S+H Instant Kill Activation 44 frames
236236H Dim Bager 1~19F inv to strikes
Input Attack Quick Notes

Basic Strategy Edit

He sucks dont use this gay boy


Combos Edit

Advanced Analysis Edit

See alsoEdit

External linksEdit

  • External link

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.